Home › Archetypes
Player archetypes

Ten ways to play. One main in every game.

The WhichMain quiz sorts players into ten archetypes by the two playstyle traits they weight most. Each page below names that archetype's main in 27 games, with two runners-up apiece. Skip the reading and take the quiz to get your own.

The Berserker

Thrives in the chaos of a direct fight. Goes in first, hits hard, and trusts aggression to carry the day.

The main in every game →

The Guardian

The wall the team stands behind. Absorbs punishment that would destroy anyone else and keeps fighting long after others fall.

The main in every game →

The Phantom

Never where opponents expect. Strikes from angles no one anticipated and disengages before the counter arrives.

The main in every game →

The Sentinel

Measures success by the team's success. When everyone around them is performing at their best, the job is done.

The main in every game →

The Tactician

Sees the fight three moves ahead. Controls where engagements happen, when they start, and who has the advantage before the first hit lands.

The main in every game →

The Juggernaut

Trusts one person above all others: themselves. Given time and resources, becomes the single determining factor in any fight.

The main in every game →

The Sniper

Does their best work from a distance. Every shot is deliberate.

The main in every game →

The Trickster

Plays a completely different game from everyone else on the field. Misdirection and unexpected angles are their primary tools.

The main in every game →

The Commander

Value is measured not in individual plays but in how their presence lifts everyone around them. Coordinates, enables, amplifies.

The main in every game →

The Duelist

Came to compete. Every 1v1 is a chance to prove something. Reads the opponent and closes it out without needing setup.

The main in every game →

Part of the WhichMain network · translate a main between any two games.